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Medieval total war 1 regions
Medieval total war 1 regions




  1. #Medieval total war 1 regions update#
  2. #Medieval total war 1 regions upgrade#

Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present Forces 40% damage to a random gatehouse and a nearby straight section. Trigger_advice  : - triggers an advice threadĭamage_wall  : Damage wall of settlement. Victory  : show victory message for faction for short or long campaign. List_units  : lists all of the units in an army, with details.Īrmy units (total strength: %i) : unknown Nw_stats : toggles display of network stats. Toggle_flowing_water : toggles display of campaign map flowing water Toggle_wireframe : Toggle wireframe rendering

#Medieval total war 1 regions upgrade#

Upgrade_settlement  : upgrade settlement level Show_all_messages : Show all messages to all factions (on/off)Ĭlear_messages : Clear all the current stacked messages Message_collation_set : Set the message collation on or off (sets all factions) Show_terrain_lines  : display defensive terrain features

medieval total war 1 regions

Test_message  : Test the event message specified in descr_event_enums.txt

#Medieval total war 1 regions update#

Perf_times : Toggle display of simple performance times of game update vs displayīurn_piggies_burn  : ignite all the piggy winks Test_ancillary_localisation : adds all ancillary to the character info display Invulnerable_general  : makes that named general invulnerable in battle Process_rq  : Completes all (possible) recruitment pending in queueįorce_diplomacy  : Forces the negotiator to accept or decline a propositionĭiplomatic_stance  : Set the diplomatic stance between the two factions (factions must be different) Reset_display : Forces a display_close() display_open() display reset cycle Toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again Reload_shaders : reloads all vertex shaders Regenerate_radar : Does what it says on the tinĪdjust_sea_bed : adjusts whole sea bed to specified height If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 Set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). Zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map) Set_building_health  : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txtĪi_turn_speed  : sets the maximum speed of turn processing during the ai round maximum supported speed is 255xĪmdb_min : sets aerial map overlay depth bias for min zoomĪmdb_max : sets aerial map overlay depth bias for max zoomĪmdb_offset : sets aerial map overlay offset towards camera Toggle_coastlines : toggles strategy map coastline display Show_landings  : shows the landing positions available to the ai from a given region, default hides themįilter_coastlines : applies filter to world map coastlines List_characters  : lists all the characters in the world or those belonging to a faction Mp  : gives the character movement points

medieval total war 1 regions

List_ancillaries : lists all the available ancillaries List_traits : lists all the available traits Give_trait_points  : gives the character points for trait Write_ui_cache : writes out the ui texture cache to disk Jericho : and the walls came a-tumblin' down Toggle_terrain  : toggles the terrain to display various data sets, no param resets to normal Show_cursorstat : shows the cursor position and region id

medieval total war 1 regions

Process_cq  : Completes all (possible) construction pending in queueĬharacter_reset : resets the character back to it's start of turn settings Remove_trait  : removes a specified trait from the character (default = all)ĭisable_vnvs : toggles whether to disable game applying traits and attributes Give_trait  : gives the character a trait at level (default = level 1) Remove_ancillary  : removes ancillary from the character an ancillary (default = all) Give_ancillary  : gives the character an ancillary






Medieval total war 1 regions